Shieldnator is my game for the first Game Makers Tool Kit Game Jam. Made in 48 hours. 😜 Continue reading “GMTK Game Jam – Shieldnator”
Hi, I made a tool that imports FBX levels into prefabs in Unity. Continue reading “Import FBX Level To Prefabs in Unity”
I create a custom build system for Unity that allows you create different build settings and build it sequentially.
Final Fantasy has always been one of my favorite series, and square made excellent technical innovations in his last game, check it out: Continue reading “Making of: Final Fantasy XV”
Hello! In this post, I will list some websites and resources that can help you get ideas for games. I’ll add options in the post as I find more. You can bring suggestions in the comments. 🙂 Continue reading “Game Design sites and resources you should follow”
Monument Valley is an incredible game that brings together a collection of puzzles inspired by the art of Escher. Continue reading “Making of: Monument Valley”
The development studio of The Order 1886 made available slides and videos showing the processes and techniques used in the development of the game. Continue reading “Making of: The Order 1886”
Uncharted 4 uses some very innovative techniques to create your visual effects. In the videos found in this post, you can see how technology was created from various aspects of the game, such as foliage, water effects, puddles, drops, and also other features such as character movement.