The Brazilian game studio Aquiris presented details of Horizon Chase development. Check it:
Final Fantasy has always been one of my favorite series, and square made excellent technical innovations in his last game, check it out: Continue reading “Making of: Final Fantasy XV”
When Super Mario Galaxy was released it charmed many players by allowing them to walk upside down on the planetoids intuitively. Since then many developers have come up trying to replicate the gravity system of the game but without the same accuracy. The article published in Gamasutra explains how gravity works inside the game: Continue reading “Demystifying Games: Gravity in Super Mario Galaxy”
Monument Valley is an incredible game that brings together a collection of puzzles inspired by the art of Escher. Continue reading “Making of: Monument Valley”
The development studio of The Order 1886 made available slides and videos showing the processes and techniques used in the development of the game. Continue reading “Making of: The Order 1886”
Uncharted 4 uses some very innovative techniques to create your visual effects. In the videos found in this post, you can see how technology was created from various aspects of the game, such as foliage, water effects, puddles, drops, and also other features such as character movement.